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#pragma once
class Painter;
class Rect;
enum class GButtonStyle { Normal, CoolBar, OldNormal };
class GStyle {
public:
static GStyle& the();
void paint_button(Painter&, const Rect&, GButtonStyle, bool pressed, bool hovered = false);
void paint_surface(Painter&, const Rect&);
private:
GStyle();
};
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