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#include <LibGUI/GSocket.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdio.h>
GSocket::GSocket(Type type, GObject* parent)
: GIODevice(parent)
, m_type(type)
{
}
GSocket::~GSocket()
{
}
bool GSocket::connect(const GSocketAddress& address, int port)
{
ASSERT(!is_connected());
ASSERT(address.type() == GSocketAddress::Type::IPv4);
ASSERT(port > 0 && port <= 65535);
struct sockaddr_in addr;
memset(&addr, 0, sizeof(addr));
auto ipv4_address = address.ipv4_address();
memcpy(&addr.sin_addr.s_addr, &ipv4_address, sizeof(IPv4Address));
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
printf("Connecting to %s...", address.to_string().characters());
fflush(stdout);
int rc = ::connect(fd(), (struct sockaddr*)&addr, sizeof(addr));
if (rc < 0) {
perror("connect");
exit(1);
}
printf("ok!\n");
m_destination_address = address;
m_destination_port = port;
m_connected = true;
return true;
}
ByteBuffer GSocket::receive(int max_size)
{
auto buffer = read(max_size);
if (eof()) {
dbgprintf("GSocket{%p}: Connection appears to have closed in receive().\n", this);
m_connected = false;
}
return buffer;
}
bool GSocket::send(const ByteBuffer& data)
{
int nsent = ::send(fd(), data.pointer(), data.size(), 0);
if (nsent < 0) {
set_error(nsent);
return false;
}
ASSERT(nsent == data.size());
return true;
}
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