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#pragma once
#include <AK/Vector.h>
#include <AK/Weakable.h>
class GEvent;
class GTimerEvent;
class GObject : public Weakable<GObject> {
public:
GObject(GObject* parent = nullptr);
virtual ~GObject();
virtual const char* class_name() const { return "GObject"; }
virtual void event(GEvent&);
Vector<GObject*>& children() { return m_children; }
GObject* parent() { return m_parent; }
const GObject* parent() const { return m_parent; }
void startTimer(int ms);
void stopTimer();
bool hasTimer() const { return m_timerID; }
void addChild(GObject&);
void removeChild(GObject&);
void delete_later();
private:
virtual void timer_event(GTimerEvent&);
GObject* m_parent { nullptr };
int m_timerID { 0 };
Vector<GObject*> m_children;
};
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