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#pragma once
#include <LibGUI/GMenu.h>
#include <AK/Badge.h>
#include <AK/OwnPtr.h>
#include <AK/Vector.h>
class GApplication;
class GMenuBar {
public:
GMenuBar();
~GMenuBar();
void add_menu(OwnPtr<GMenu>&&);
void notify_added_to_application(Badge<GApplication>);
void notify_removed_from_application(Badge<GApplication>);
private:
int realize_menubar();
void unrealize_menubar();
int m_menubar_id { 0 };
Vector<OwnPtr<GMenu>> m_menus;
};
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