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#pragma once
#include <LibGUI/GMenuItem.h>
#include <AK/Function.h>
#include <AK/Vector.h>
class GAction;
class GMenu {
public:
explicit GMenu(const String& name);
~GMenu();
static GMenu* from_menu_id(int);
GAction* action_at(int);
void add_action(Retained<GAction>&&);
void add_separator();
Function<void(unsigned)> on_item_activation;
private:
friend class GMenuBar;
int menu_id() const { return m_menu_id; }
int realize_menu();
void unrealize_menu();
int m_menu_id { 0 };
String m_name;
Vector<OwnPtr<GMenuItem>> m_items;
};
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