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#pragma once
#include <SharedGraphics/Point.h>
#include <SharedGraphics/Rect.h>
#include <AK/AKString.h>
#include <AK/Types.h>
static const char* eventNames[] = {
"Invalid",
"Quit",
"Show",
"Hide",
"Paint",
"MouseMove",
"MouseDown",
"MouseUp",
"KeyDown",
"KeyUp",
"Timer",
"DeferredDestroy",
};
class GEvent {
public:
enum Type {
Invalid = 0,
Quit,
Show,
Hide,
Paint,
MouseMove,
MouseDown,
MouseUp,
KeyDown,
KeyUp,
Timer,
DeferredDestroy,
WindowBecameInactive,
WindowBecameActive,
};
GEvent() { }
explicit GEvent(Type type) : m_type(type) { }
virtual ~GEvent() { }
Type type() const { return m_type; }
const char* name() const { return eventNames[(unsigned)m_type]; }
bool is_mouse_event() const { return m_type == MouseMove || m_type == MouseDown || m_type == MouseUp; }
bool is_key_event() const { return m_type == KeyUp || m_type == KeyDown; }
bool is_paint_event() const { return m_type == Paint; }
private:
Type m_type { Invalid };
};
class QuitEvent final : public GEvent {
public:
QuitEvent()
: GEvent(GEvent::Quit)
{
}
};
class GPaintEvent final : public GEvent {
public:
explicit GPaintEvent(const Rect& rect = Rect())
: GEvent(GEvent::Paint)
, m_rect(rect)
{
}
const Rect& rect() const { return m_rect; }
private:
Rect m_rect;
};
class GShowEvent final : public GEvent {
public:
GShowEvent()
: GEvent(GEvent::Show)
{
}
};
class GHideEvent final : public GEvent {
public:
GHideEvent()
: GEvent(GEvent::Hide)
{
}
};
enum class GMouseButton : byte {
None = 0,
Left = 1,
Right = 2,
Middle = 4,
};
enum GKeyboardKey {
Invalid,
LeftArrow,
RightArrow,
UpArrow,
DownArrow,
Backspace,
Return,
};
class GKeyEvent final : public GEvent {
public:
GKeyEvent(Type type, int key)
: GEvent(type)
, m_key(key)
{
}
int key() const { return m_key; }
bool ctrl() const { return m_ctrl; }
bool alt() const { return m_alt; }
bool shift() const { return m_shift; }
String text() const { return m_text; }
private:
friend class GEventLoop;
int m_key { 0 };
bool m_ctrl { false };
bool m_alt { false };
bool m_shift { false };
String m_text;
};
class GMouseEvent final : public GEvent {
public:
GMouseEvent(Type type, const Point& position, unsigned buttons, GMouseButton button = GMouseButton::None)
: GEvent(type)
, m_position(position)
, m_buttons(buttons)
, m_button(button)
{
}
Point position() const { return m_position; }
int x() const { return m_position.x(); }
int y() const { return m_position.y(); }
GMouseButton button() const { return m_button; }
unsigned buttons() const { return m_buttons; }
private:
Point m_position;
unsigned m_buttons { 0 };
GMouseButton m_button { GMouseButton::None };
};
class GTimerEvent final : public GEvent {
public:
GTimerEvent() : GEvent(GEvent::Timer) { }
~GTimerEvent() { }
};
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