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#pragma once
#include <LibCore/CEvent.h>
#include <SharedGraphics/Point.h>
#include <SharedGraphics/Rect.h>
#include <Kernel/KeyCode.h>
#include <LibGUI/GWindowType.h>
class GObject;
class GEvent : public CEvent{
public:
enum Type {
Show = 1000,
Hide,
Paint,
Resize,
MouseMove,
MouseDown,
MouseUp,
Enter,
Leave,
KeyDown,
KeyUp,
WindowEntered,
WindowLeft,
WindowBecameInactive,
WindowBecameActive,
FocusIn,
FocusOut,
WindowCloseRequest,
WM_WindowRemoved,
WM_WindowStateChanged,
};
GEvent() { }
explicit GEvent(Type type) : CEvent(type) { }
virtual ~GEvent() { }
bool is_mouse_event() const { return type() == MouseMove || type() == MouseDown || type() == MouseUp; }
bool is_key_event() const { return type() == KeyUp || type() == KeyDown; }
bool is_paint_event() const { return type() == Paint; }
};
class GWMEvent : public GEvent {
public:
GWMEvent(Type type, int client_id, int window_id)
: GEvent(type)
, m_client_id(client_id)
, m_window_id(window_id)
{
}
int client_id() const { return m_client_id; }
int window_id() const { return m_window_id; }
private:
int m_client_id { -1 };
int m_window_id { -1 };
};
class GWMWindowRemovedEvent : public GWMEvent {
public:
GWMWindowRemovedEvent(int client_id, int window_id)
: GWMEvent(GEvent::Type::WM_WindowRemoved, client_id, window_id)
{
}
};
class GWMWindowStateChangedEvent : public GWMEvent {
public:
GWMWindowStateChangedEvent(int client_id, int window_id, const String& title, const Rect& rect, bool is_active, GWindowType window_type, bool is_minimized)
: GWMEvent(GEvent::Type::WM_WindowStateChanged, client_id, window_id)
, m_title(title)
, m_rect(rect)
, m_active(is_active)
, m_window_type(window_type)
, m_minimized(is_minimized)
{
}
String title() const { return m_title; }
Rect rect() const { return m_rect; }
bool is_active() const { return m_active; }
GWindowType window_type() const { return m_window_type; }
bool is_minimized() const { return m_minimized; }
private:
String m_title;
Rect m_rect;
bool m_active;
GWindowType m_window_type;
bool m_minimized;
};
class GPaintEvent final : public GEvent {
public:
explicit GPaintEvent(const Rect& rect, const Size& window_size = Size())
: GEvent(GEvent::Paint)
, m_rect(rect)
, m_window_size(window_size)
{
}
Rect rect() const { return m_rect; }
Size window_size() const { return m_window_size; }
private:
Rect m_rect;
Size m_window_size;
};
class GResizeEvent final : public GEvent {
public:
explicit GResizeEvent(const Size& old_size, const Size& size)
: GEvent(GEvent::Resize)
, m_old_size(old_size)
, m_size(size)
{
}
const Size& old_size() const { return m_old_size; }
const Size& size() const { return m_size; }
private:
Size m_old_size;
Size m_size;
};
class GShowEvent final : public GEvent {
public:
GShowEvent()
: GEvent(GEvent::Show)
{
}
};
class GHideEvent final : public GEvent {
public:
GHideEvent()
: GEvent(GEvent::Hide)
{
}
};
enum GMouseButton : byte {
None = 0,
Left = 1,
Right = 2,
Middle = 4,
};
class GKeyEvent final : public GEvent {
public:
GKeyEvent(Type type, int key, byte modifiers)
: GEvent(type)
, m_key(key)
, m_modifiers(modifiers)
{
}
int key() const { return m_key; }
bool ctrl() const { return m_modifiers & Mod_Ctrl; }
bool alt() const { return m_modifiers & Mod_Alt; }
bool shift() const { return m_modifiers & Mod_Shift; }
bool logo() const { return m_modifiers & Mod_Logo; }
byte modifiers() const { return m_modifiers; }
String text() const { return m_text; }
private:
friend class GEventLoop;
int m_key { 0 };
byte m_modifiers { 0 };
String m_text;
};
class GMouseEvent final : public GEvent {
public:
GMouseEvent(Type type, const Point& position, unsigned buttons, GMouseButton button, unsigned modifiers)
: GEvent(type)
, m_position(position)
, m_buttons(buttons)
, m_button(button)
, m_modifiers(modifiers)
{
}
Point position() const { return m_position; }
int x() const { return m_position.x(); }
int y() const { return m_position.y(); }
GMouseButton button() const { return m_button; }
unsigned buttons() const { return m_buttons; }
unsigned modifiers() const { return m_modifiers; }
private:
Point m_position;
unsigned m_buttons { 0 };
GMouseButton m_button { GMouseButton::None };
unsigned m_modifiers { 0 };
};
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