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#pragma once
#include <AK/AKString.h>
#include <AK/Badge.h>
#include <AK/Function.h>
#include <SharedGraphics/Rect.h>
class GEventLoop;
class GDesktop {
public:
static GDesktop& the();
GDesktop();
String wallpaper() const;
bool set_wallpaper(const String& path);
Rect rect() const { return m_rect; }
void did_receive_screen_rect(Badge<GEventLoop>, const Rect&);
Function<void(const Rect&)> on_rect_change;
private:
Rect m_rect;
};
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