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#include "GButton.h"
#include <SharedGraphics/Painter.h>
GButton::GButton(GWidget* parent)
: GWidget(parent)
{
set_fill_with_background_color(false);
}
GButton::~GButton()
{
}
void GButton::set_caption(String&& caption)
{
if (caption == m_caption)
return;
m_caption = move(caption);
update();
}
void GButton::paint_event(GPaintEvent&)
{
Color button_color = Color::LightGray;
Color highlight_color = Color::White;
Color shadow_color = Color(96, 96, 96);
Painter painter(*this);
painter.draw_line({ 1, 0 }, { width() - 2, 0 }, Color::Black);
painter.draw_line({ 1, height() - 1 }, { width() - 2, height() - 1}, Color::Black);
painter.draw_line({ 0, 1 }, { 0, height() - 2 }, Color::Black);
painter.draw_line({ width() - 1, 1 }, { width() - 1, height() - 2 }, Color::Black);
if (m_being_pressed) {
// Base
painter.fill_rect({ 1, 1, width() - 2, height() - 2 }, button_color);
// Sunken shadow
painter.draw_line({ 1, 1 }, { width() - 2, 1 }, shadow_color);
painter.draw_line({ 1, 2 }, {1, height() - 2 }, shadow_color);
} else {
// Base
painter.fill_rect({ 3, 3, width() - 5, height() - 5 }, button_color);
painter.fill_rect_with_gradient({ 3, 3, width() - 5, height() - 5 }, button_color, Color::White);
// White highlight
painter.draw_line({ 1, 1 }, { width() - 2, 1 }, highlight_color);
painter.draw_line({ 1, 2 }, { width() - 3, 2 }, highlight_color);
painter.draw_line({ 1, 3 }, { 1, height() - 2 }, highlight_color);
painter.draw_line({ 2, 3 }, { 2, height() - 3 }, highlight_color);
// Gray shadow
painter.draw_line({ width() - 2, 1 }, { width() - 2, height() - 4 }, shadow_color);
painter.draw_line({ width() - 3, 2 }, { width() - 3, height() - 4 }, shadow_color);
painter.draw_line({ 1, height() - 2 }, { width() - 2, height() - 2 }, shadow_color);
painter.draw_line({ 2, height() - 3 }, { width() - 2, height() - 3 }, shadow_color);
}
if (!caption().is_empty()) {
auto textRect = rect();
if (m_being_pressed)
textRect.move_by(1, 1);
painter.draw_text(textRect, caption(), Painter::TextAlignment::Center, Color::Black);
}
}
void GButton::mousedown_event(GMouseEvent& event)
{
dbgprintf("Button::mouseDownEvent: x=%d, y=%d, button=%u\n", event.x(), event.y(), (unsigned)event.button());
m_being_pressed = true;
update();
GWidget::mousedown_event(event);
}
void GButton::mouseup_event(GMouseEvent& event)
{
dbgprintf("Button::mouseUpEvent: x=%d, y=%d, button=%u\n", event.x(), event.y(), (unsigned)event.button());
m_being_pressed = false;
update();
GWidget::mouseup_event(event);
if (on_click)
on_click(*this);
}
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