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#include <LibGUI/GAction.h>
#include <LibGUI/GApplication.h>
#include <LibGUI/GButton.h>
#include <LibGUI/GMenuItem.h>
GAction::GAction(const String& text, const String& custom_data, Function<void(const GAction&)> on_activation_callback, GWidget* widget)
: on_activation(move(on_activation_callback))
, m_text(text)
, m_custom_data(custom_data)
, m_widget(widget ? widget->make_weak_ptr() : nullptr)
{
}
GAction::GAction(const String& text, Function<void(const GAction&)> on_activation_callback, GWidget* widget)
: GAction(text, String(), move(on_activation_callback), widget)
{
}
GAction::GAction(const String& text, RetainPtr<GraphicsBitmap>&& icon, Function<void(const GAction&)> on_activation_callback, GWidget* widget)
: on_activation(move(on_activation_callback))
, m_text(text)
, m_icon(move(icon))
, m_widget(widget ? widget->make_weak_ptr() : nullptr)
{
}
GAction::GAction(const String& text, const GShortcut& shortcut, Function<void(const GAction&)> on_activation_callback, GWidget* widget)
: GAction(text, shortcut, nullptr, move(on_activation_callback), widget)
{
}
GAction::GAction(const String& text, const GShortcut& shortcut, RetainPtr<GraphicsBitmap>&& icon, Function<void(const GAction&)> on_activation_callback, GWidget* widget)
: on_activation(move(on_activation_callback))
, m_text(text)
, m_icon(move(icon))
, m_shortcut(shortcut)
, m_widget(widget ? widget->make_weak_ptr() : nullptr)
{
if (m_widget) {
m_scope = ShortcutScope::WidgetLocal;
m_widget->register_local_shortcut_action(Badge<GAction>(), *this);
} else {
m_scope = ShortcutScope::ApplicationGlobal;
GApplication::the().register_global_shortcut_action(Badge<GAction>(), *this);
}
}
GAction::~GAction()
{
if (m_shortcut.is_valid() && m_scope == ShortcutScope::ApplicationGlobal)
GApplication::the().unregister_global_shortcut_action(Badge<GAction>(), *this);
if (m_widget && m_scope == ShortcutScope::WidgetLocal)
m_widget->unregister_local_shortcut_action(Badge<GAction>(), *this);
}
void GAction::activate()
{
if (on_activation)
on_activation(*this);
}
void GAction::register_button(Badge<GButton>, GButton& button)
{
m_buttons.set(&button);
}
void GAction::unregister_button(Badge<GButton>, GButton& button)
{
m_buttons.remove(&button);
}
void GAction::register_menu_item(Badge<GMenuItem>, GMenuItem& menu_item)
{
m_menu_items.set(&menu_item);
}
void GAction::unregister_menu_item(Badge<GMenuItem>, GMenuItem& menu_item)
{
m_menu_items.remove(&menu_item);
}
template<typename Callback>
void GAction::for_each_toolbar_button(Callback callback)
{
for (auto& it : m_buttons)
callback(*it);
}
template<typename Callback>
void GAction::for_each_menu_item(Callback callback)
{
for (auto& it : m_menu_items)
callback(*it);
}
void GAction::set_enabled(bool enabled)
{
if (m_enabled == enabled)
return;
m_enabled = enabled;
for_each_toolbar_button([enabled] (GButton& button) {
button.set_enabled(enabled);
});
for_each_menu_item([enabled] (GMenuItem& item) {
item.set_enabled(enabled);
});
}
void GAction::set_checked(bool checked)
{
if (m_checked == checked)
return;
m_checked = checked;
for_each_toolbar_button([checked] (GButton& button) {
button.set_checked(checked);
});
for_each_menu_item([checked] (GMenuItem& item) {
item.set_checked(checked);
});
}
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