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#pragma once
#include <LibCore/CObject.h>
#include <AK/Function.h>
class CTimer final : public CObject {
public:
explicit CTimer(CObject* parent = nullptr);
CTimer(int interval, Function<void()>&& timeout_handler, CObject* parent = nullptr);
virtual ~CTimer() override;
void start();
void start(int interval);
void restart(int interval);
void stop();
bool is_active() const { return m_active; }
int interval() const { return m_interval; }
void set_interval(int interval)
{
if (m_interval == interval)
return;
m_interval = interval;
m_interval_dirty = true;
}
bool is_single_shot() const { return m_single_shot; }
void set_single_shot(bool single_shot) { m_single_shot = single_shot; }
Function<void()> on_timeout;
virtual const char* class_name() const override { return "CTimer"; }
private:
virtual void timer_event(CTimerEvent&) override;
bool m_active { false };
bool m_single_shot { false };
bool m_interval_dirty { false };
int m_interval { 0 };
};
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