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#include <LibCore/CEventLoop.h>
#include <LibCore/CTimer.h>
#include <LibCore/CoreIPCClient.h>
#include <stdio.h>
#include "SimpleEndpoint.h"
class SimpleIPCClient : public IPC::Client::ConnectionNG<SimpleEndpoint> {
C_OBJECT(SimpleIPCClient)
public:
SimpleIPCClient()
: ConnectionNG("/tmp/simple-ipc")
{}
virtual void handshake() override {}
i32 compute_sum(i32 a, i32 b, i32 c)
{
return send_sync<Simple::ComputeSum>(a, b, c)->sum();
}
};
int main(int, char**)
{
CEventLoop event_loop;
SimpleIPCClient client;
CTimer timer(100, [&] {
i32 sum = client.compute_sum(1, 2, 3);
dbg() << "Sum: " << sum;
});
CTimer kill_timer(5000, [&] {
dbg() << "Timer fired, good-bye! :^)";
event_loop.quit(0);
});
return event_loop.exec();
}
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