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#pragma once
#include "TTY.h"
#include "Keyboard.h"
#include "Console.h"
class VirtualConsole final : public TTY, public KeyboardClient, public ConsoleImplementation {
AK_MAKE_ETERNAL
public:
enum InitialContents { Cleared, AdoptCurrentVGABuffer };
VirtualConsole(unsigned index, InitialContents = Cleared);
virtual ~VirtualConsole() override;
static void switch_to(unsigned);
static void initialize();
private:
// ^KeyboardClient
virtual void onKeyPress(Keyboard::Key) override;
// ^ConsoleImplementation
virtual void onConsoleReceive(byte) override;
// ^TTY
virtual void onTTYWrite(const byte*, size_t) override;
virtual String ttyName() const override;
void set_active(bool);
void on_char(byte);
void get_vga_cursor(byte& row, byte& column);
void flush_vga_cursor();
byte* m_buffer;
unsigned m_index;
bool m_active { false };
void scroll_up();
void set_cursor(unsigned row, unsigned column);
void put_character_at(unsigned row, unsigned column, byte ch);
void escape$A(const Vector<unsigned>&);
void escape$H(const Vector<unsigned>&);
void escape$J(const Vector<unsigned>&);
void escape$m(const Vector<unsigned>&);
void escape$s(const Vector<unsigned>&);
void escape$u(const Vector<unsigned>&);
void clear();
const byte m_rows { 25 };
const byte m_columns { 80 };
byte m_cursor_row { 0 };
byte m_cursor_column { 0 };
byte m_saved_cursor_row { 0 };
byte m_saved_cursor_column { 0 };
byte m_current_attribute { 0x07 };
void clear_vga_row(word row);
void set_vga_start_row(word row);
word m_vga_start_row { 0 };
word m_current_vga_start_address { 0 };
byte* m_current_vga_window { nullptr };
void execute_escape_sequence(byte final);
enum EscapeState {
Normal,
ExpectBracket,
ExpectParameter,
ExpectIntermediate,
ExpectFinal,
};
EscapeState m_escape_state { Normal };
Vector<byte> m_parameters;
Vector<byte> m_intermediates;
};
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