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/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Assertions.h>
#include <AK/Function.h>
#include <AK/IntrusiveList.h>
#include <AK/Types.h>
#include <Kernel/SpinLock.h>
#include <Kernel/Time/TimeManagement.h>
#include <Kernel/UnixTypes.h>
namespace Kernel {
class Process;
class Thread;
class WaitQueue;
struct RegisterState;
extern Thread* g_finalizer;
extern WaitQueue* g_finalizer_wait_queue;
extern Atomic<bool> g_finalizer_has_work;
extern RecursiveSpinLock g_scheduler_lock;
class Scheduler {
public:
static void initialize();
static Thread* create_ap_idle_thread(u32 cpu);
static void set_idle_thread(Thread* idle_thread);
static void timer_tick(const RegisterState&);
[[noreturn]] static void start();
static bool pick_next();
static bool yield();
static void yield_from_critical();
static bool donate_to_and_switch(Thread*, const char* reason);
static bool donate_to(RefPtr<Thread>&, const char* reason);
static bool context_switch(Thread*);
static void enter_current(Thread& prev_thread, bool is_first);
static void leave_on_first_switch(u32 flags);
static void prepare_after_exec();
static void prepare_for_idle_loop();
static Process* colonel();
static void beep();
static void idle_loop(void*);
static void invoke_async();
static void notify_finalizer();
static Thread& pull_next_runnable_thread();
static bool dequeue_runnable_thread(Thread&, bool = false);
static void queue_runnable_thread(Thread&);
};
}
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