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#pragma once
#include "CharacterDevice.h"
class RandomDevice final : public CharacterDevice {
AK_MAKE_ETERNAL
public:
RandomDevice();
virtual ~RandomDevice() override;
static int random_value();
static float random_percentage();
private:
// ^CharacterDevice
virtual ssize_t read(Process&, byte*, ssize_t) override;
virtual ssize_t write(Process&, const byte*, ssize_t) override;
virtual bool can_read(Process&) const override;
virtual bool can_write(Process&) const override { return true; }
virtual const char* class_name() const override { return "RandomDevice"; }
};
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