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#pragma once
#include "CharacterDevice.h"
class NullDevice final : public CharacterDevice {
AK_MAKE_ETERNAL
public:
NullDevice();
virtual ~NullDevice() override;
private:
// ^CharacterDevice
virtual ssize_t read(Process&, byte* buffer, size_t bufferSize) override;
virtual ssize_t write(Process&, const byte* buffer, size_t bufferSize) override;
virtual bool can_write(Process&) const override { return true; }
virtual bool can_read(Process&) const override;
virtual const char* class_name() const override { return "CharacterDevice"; }
};
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