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#pragma once
#include <Kernel/Net/IPv4Socket.h>
class UDPSocketHandle;
class UDPSocket final : public IPv4Socket {
public:
static Retained<UDPSocket> create(int protocol);
virtual ~UDPSocket() override;
static UDPSocketHandle from_port(word);
private:
explicit UDPSocket(int protocol);
virtual const char* class_name() const override { return "UDPSocket"; }
static Lockable<HashMap<word, UDPSocket*>>& sockets_by_port();
virtual int protocol_receive(const ByteBuffer&, void* buffer, size_t buffer_size, int flags, sockaddr* addr, socklen_t* addr_length) override;
virtual int protocol_send(const void*, int) override;
virtual KResult protocol_connect(FileDescriptor&, ShouldBlock) override { return KSuccess; }
virtual int protocol_allocate_local_port() override;
virtual KResult protocol_bind() override;
};
class UDPSocketHandle : public SocketHandle {
public:
UDPSocketHandle() {}
UDPSocketHandle(RetainPtr<UDPSocket>&& socket)
: SocketHandle(move(socket))
{
}
UDPSocketHandle(UDPSocketHandle&& other)
: SocketHandle(move(other))
{
}
UDPSocketHandle(const UDPSocketHandle&) = delete;
UDPSocketHandle& operator=(const UDPSocketHandle&) = delete;
UDPSocket* operator->() { return &socket(); }
const UDPSocket* operator->() const { return &socket(); }
UDPSocket& socket() { return static_cast<UDPSocket&>(SocketHandle::socket()); }
const UDPSocket& socket() const { return static_cast<const UDPSocket&>(SocketHandle::socket()); }
};
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