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/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/HashTable.h>
#include <AK/NonnullRefPtrVector.h>
#include <AK/RefCounted.h>
#include <AK/RefPtr.h>
#include <AK/Time.h>
#include <Kernel/FileSystem/File.h>
#include <Kernel/KResult.h>
#include <Kernel/Lock.h>
#include <Kernel/Net/NetworkAdapter.h>
#include <Kernel/UnixTypes.h>
namespace Kernel {
enum class ShouldBlock {
No = 0,
Yes = 1
};
class FileDescription;
class Socket : public File {
public:
static KResultOr<NonnullRefPtr<Socket>> create(int domain, int type, int protocol);
virtual ~Socket() override;
int domain() const { return m_domain; }
int type() const { return m_type; }
int protocol() const { return m_protocol; }
bool is_shut_down_for_writing() const { return m_shut_down_for_writing; }
bool is_shut_down_for_reading() const { return m_shut_down_for_reading; }
enum class SetupState {
Unstarted, // we haven't tried to set the socket up yet
InProgress, // we're in the process of setting things up - for TCP maybe we've sent a SYN packet
Completed, // the setup process is complete, but not necessarily successful
};
enum class Role : u8 {
None,
Listener,
Accepted,
Connected,
Connecting
};
static const char* to_string(SetupState setup_state)
{
switch (setup_state) {
case SetupState::Unstarted:
return "Unstarted";
case SetupState::InProgress:
return "InProgress";
case SetupState::Completed:
return "Completed";
default:
return "None";
}
}
SetupState setup_state() const { return m_setup_state; }
void set_setup_state(SetupState setup_state);
virtual Role role(const FileDescription&) const { return m_role; }
bool is_connected() const { return m_connected; }
void set_connected(bool);
bool can_accept() const { return !m_pending.is_empty(); }
RefPtr<Socket> accept();
KResult shutdown(int how);
virtual KResult bind(Userspace<const sockaddr*>, socklen_t) = 0;
virtual KResult connect(FileDescription&, Userspace<const sockaddr*>, socklen_t, ShouldBlock) = 0;
virtual KResult listen(size_t) = 0;
virtual void get_local_address(sockaddr*, socklen_t*) = 0;
virtual void get_peer_address(sockaddr*, socklen_t*) = 0;
virtual bool is_local() const { return false; }
virtual bool is_ipv4() const { return false; }
virtual KResultOr<size_t> sendto(FileDescription&, const UserOrKernelBuffer&, size_t, int flags, Userspace<const sockaddr*>, socklen_t) = 0;
virtual KResultOr<size_t> recvfrom(FileDescription&, UserOrKernelBuffer&, size_t, int flags, Userspace<sockaddr*>, Userspace<socklen_t*>, Time&) = 0;
virtual KResult setsockopt(int level, int option, Userspace<const void*>, socklen_t);
virtual KResult getsockopt(FileDescription&, int level, int option, Userspace<void*>, Userspace<socklen_t*>);
pid_t origin_pid() const { return m_origin.pid; }
uid_t origin_uid() const { return m_origin.uid; }
gid_t origin_gid() const { return m_origin.gid; }
pid_t acceptor_pid() const { return m_acceptor.pid; }
uid_t acceptor_uid() const { return m_acceptor.uid; }
gid_t acceptor_gid() const { return m_acceptor.gid; }
const RefPtr<NetworkAdapter> bound_interface() const { return m_bound_interface; }
Lock& lock() { return m_lock; }
// ^File
virtual KResultOr<size_t> read(FileDescription&, u64, UserOrKernelBuffer&, size_t) override final;
virtual KResultOr<size_t> write(FileDescription&, u64, const UserOrKernelBuffer&, size_t) override final;
virtual KResult stat(::stat&) const override;
virtual String absolute_path(const FileDescription&) const override = 0;
bool has_receive_timeout() const { return m_receive_timeout != Time::zero(); }
const Time& receive_timeout() const { return m_receive_timeout; }
bool has_send_timeout() const { return m_send_timeout != Time::zero(); }
const Time& send_timeout() const { return m_send_timeout; }
bool wants_timestamp() const { return m_timestamp; }
protected:
Socket(int domain, int type, int protocol);
KResult queue_connection_from(NonnullRefPtr<Socket>);
size_t backlog() const { return m_backlog; }
void set_backlog(size_t backlog) { m_backlog = backlog; }
virtual const char* class_name() const override { return "Socket"; }
virtual void shut_down_for_reading() { }
virtual void shut_down_for_writing() { }
Role m_role { Role::None };
protected:
ucred m_origin { 0, 0, 0 };
ucred m_acceptor { 0, 0, 0 };
private:
virtual bool is_socket() const final { return true; }
Lock m_lock { "Socket" };
int m_domain { 0 };
int m_type { 0 };
int m_protocol { 0 };
size_t m_backlog { 0 };
SetupState m_setup_state { SetupState::Unstarted };
bool m_connected { false };
bool m_shut_down_for_reading { false };
bool m_shut_down_for_writing { false };
RefPtr<NetworkAdapter> m_bound_interface { nullptr };
Time m_receive_timeout {};
Time m_send_timeout {};
int m_timestamp { 0 };
NonnullRefPtrVector<Socket> m_pending;
};
template<typename SocketType>
class SocketHandle {
public:
SocketHandle() = default;
SocketHandle(NonnullRefPtr<SocketType>&& socket)
: m_socket(move(socket))
{
if (m_socket)
m_socket->lock().lock();
}
SocketHandle(SocketHandle&& other)
: m_socket(move(other.m_socket))
{
}
~SocketHandle()
{
if (m_socket)
m_socket->lock().unlock();
}
SocketHandle(const SocketHandle&) = delete;
SocketHandle& operator=(const SocketHandle&) = delete;
operator bool() const { return m_socket; }
SocketType* operator->() { return &socket(); }
const SocketType* operator->() const { return &socket(); }
SocketType& socket() { return *m_socket; }
const SocketType& socket() const { return *m_socket; }
private:
RefPtr<SocketType> m_socket;
};
}
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