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#pragma once
#include <AK/HashTable.h>
#include <AK/RefCounted.h>
#include <AK/RefPtr.h>
#include <AK/Vector.h>
#include <Kernel/FileSystem/File.h>
#include <Kernel/KResult.h>
#include <Kernel/Lock.h>
#include <Kernel/UnixTypes.h>
enum class SocketRole : u8 {
None,
Listener,
Accepted,
Connected,
Connecting
};
enum class ShouldBlock {
No = 0,
Yes = 1
};
class FileDescription;
class Socket : public File {
public:
static KResultOr<NonnullRefPtr<Socket>> create(int domain, int type, int protocol);
virtual ~Socket() override;
int domain() const { return m_domain; }
int type() const { return m_type; }
int protocol() const { return m_protocol; }
bool can_accept() const { return !m_pending.is_empty(); }
RefPtr<Socket> accept();
bool is_connected() const { return m_connected; }
virtual KResult bind(const sockaddr*, socklen_t) = 0;
virtual KResult connect(FileDescription&, const sockaddr*, socklen_t, ShouldBlock) = 0;
virtual KResult listen(int) = 0;
virtual bool get_local_address(sockaddr*, socklen_t*) = 0;
virtual bool get_peer_address(sockaddr*, socklen_t*) = 0;
virtual bool is_local() const { return false; }
virtual bool is_ipv4() const { return false; }
virtual void attach(FileDescription&) = 0;
virtual void detach(FileDescription&) = 0;
virtual ssize_t sendto(FileDescription&, const void*, size_t, int flags, const sockaddr*, socklen_t) = 0;
virtual ssize_t recvfrom(FileDescription&, void*, size_t, int flags, sockaddr*, socklen_t*) = 0;
KResult setsockopt(int level, int option, const void*, socklen_t);
KResult getsockopt(int level, int option, void*, socklen_t*);
pid_t origin_pid() const { return m_origin_pid; }
timeval receive_deadline() const { return m_receive_deadline; }
timeval send_deadline() const { return m_send_deadline; }
void set_connected(bool connected) { m_connected = connected; }
Lock& lock() { return m_lock; }
// ^File
virtual ssize_t read(FileDescription&, u8*, ssize_t) override final;
virtual ssize_t write(FileDescription&, const u8*, ssize_t) override final;
virtual String absolute_path(const FileDescription&) const override;
protected:
Socket(int domain, int type, int protocol);
KResult queue_connection_from(Socket&);
void load_receive_deadline();
void load_send_deadline();
int backlog() const { return m_backlog; }
void set_backlog(int backlog) { m_backlog = backlog; }
virtual const char* class_name() const override { return "Socket"; }
private:
virtual bool is_socket() const final { return true; }
Lock m_lock { "Socket" };
pid_t m_origin_pid { 0 };
int m_domain { 0 };
int m_type { 0 };
int m_protocol { 0 };
int m_backlog { 0 };
bool m_connected { false };
timeval m_receive_timeout { 0, 0 };
timeval m_send_timeout { 0, 0 };
timeval m_receive_deadline { 0, 0 };
timeval m_send_deadline { 0, 0 };
Vector<RefPtr<Socket>> m_pending;
};
class SocketHandle {
public:
SocketHandle() {}
SocketHandle(RefPtr<Socket>&& socket)
: m_socket(move(socket))
{
if (m_socket)
m_socket->lock().lock();
}
SocketHandle(SocketHandle&& other)
: m_socket(move(other.m_socket))
{
}
~SocketHandle()
{
if (m_socket)
m_socket->lock().unlock();
}
SocketHandle(const SocketHandle&) = delete;
SocketHandle& operator=(const SocketHandle&) = delete;
operator bool() const { return m_socket; }
Socket* operator->() { return &socket(); }
const Socket* operator->() const { return &socket(); }
Socket& socket() { return *m_socket; }
const Socket& socket() const { return *m_socket; }
private:
RefPtr<Socket> m_socket;
};
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