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#pragma once
#include <AK/Types.h>
#include <AK/DoublyLinkedList.h>
#include <AK/CircularQueue.h>
#include <VirtualFileSystem/CharacterDevice.h>
#include "IRQHandler.h"
class KeyboardClient {
public:
virtual ~KeyboardClient();
virtual void onKeyPress(byte) = 0;
};
class Keyboard final : public IRQHandler, public CharacterDevice {
public:
static Keyboard& the() PURE;
virtual ~Keyboard() override;
Keyboard();
void setClient(KeyboardClient* client) { m_client = client; }
private:
// ^IRQHandler
virtual void handleIRQ() override;
// ^CharacterDevice
virtual ssize_t read(byte* buffer, size_t) override;
virtual ssize_t write(const byte* buffer, size_t) override;
virtual bool hasDataAvailableForRead() const override;
void emit(byte);
KeyboardClient* m_client { nullptr };
CircularQueue<byte, 16> m_queue;
byte m_modifiers { 0 };
};
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