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/*
* Copyright (c) 2021, Sahan Fernando <sahan.h.fernando@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <Kernel/Graphics/VirtIOGPU/Console.h>
#include <Kernel/Graphics/VirtIOGPU/FramebufferDevice.h>
#include <Kernel/Graphics/VirtIOGPU/GPU.h>
namespace Kernel::Graphics::VirtIOGPU {
class GraphicsAdapter final
: public GraphicsDevice
, public PCI::Device {
AK_MAKE_ETERNAL
public:
static NonnullRefPtr<GraphicsAdapter> initialize(PCI::DeviceIdentifier const&);
virtual bool framebuffer_devices_initialized() const override { return m_created_framebuffer_devices; }
// FIXME: There's a VirtIO VGA GPU variant, so we should consider that
virtual bool vga_compatible() const override { return false; }
private:
explicit GraphicsAdapter(PCI::DeviceIdentifier const&);
virtual void initialize_framebuffer_devices() override;
virtual void enable_consoles() override;
virtual void disable_consoles() override;
virtual bool modesetting_capable() const override { return false; }
virtual bool double_framebuffering_capable() const override { return false; }
virtual bool try_to_set_resolution(size_t, size_t, size_t) override { return false; }
virtual bool set_y_offset(size_t, size_t) override { return false; }
RefPtr<GPU> m_gpu_device;
bool m_created_framebuffer_devices { false };
};
}
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