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/*
* Copyright (c) 2022, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Types.h>
#include <Kernel/Bus/PCI/Device.h>
#include <Kernel/Graphics/Console/Console.h>
#include <Kernel/Graphics/FramebufferDevice.h>
#include <Kernel/Graphics/GenericGraphicsAdapter.h>
#include <Kernel/Graphics/VGA/VGACompatibleAdapter.h>
#include <Kernel/PhysicalAddress.h>
namespace Kernel {
class ISAVGAAdapter final : public VGACompatibleAdapter {
friend class GraphicsManagement;
public:
static NonnullRefPtr<ISAVGAAdapter> initialize();
private:
ISAVGAAdapter();
RefPtr<Graphics::Console> m_framebuffer_console;
};
}
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