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#pragma once

#include <Kernel/CharacterDevice.h>

class GUIEventDevice final : public CharacterDevice {
public:
    GUIEventDevice();
    virtual ~GUIEventDevice() override;

private:
    // ^CharacterDevice
    virtual ssize_t read(Process&, byte* buffer, size_t bufferSize) override;
    virtual ssize_t write(Process&, const byte* buffer, size_t bufferSize) override;
    virtual bool can_read(Process&) const override;
    virtual bool can_write(Process&) const override { return true; }
    virtual const char* class_name() const override { return "GUIEventDevice"; }
};