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#pragma once
#include <Kernel/CharacterDevice.h>
class GUIEventDevice final : public CharacterDevice {
public:
GUIEventDevice();
virtual ~GUIEventDevice() override;
private:
// ^CharacterDevice
virtual ssize_t read(Process&, byte* buffer, size_t bufferSize) override;
virtual ssize_t write(Process&, const byte* buffer, size_t bufferSize) override;
virtual bool can_read(Process&) const override;
virtual bool can_write(Process&) const override { return true; }
virtual const char* class_name() const override { return "GUIEventDevice"; }
};
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