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#pragma once
#include <AK/Types.h>
#include <AK/Vector.h>
#include <AK/Lock.h>
class DoubleBuffer {
public:
DoubleBuffer()
: m_write_buffer(&m_buffer1)
, m_read_buffer(&m_buffer2)
, m_lock("DoubleBuffer")
{
}
ssize_t write(const byte*, size_t);
ssize_t read(byte*, size_t);
bool is_empty() const { return m_empty; }
// FIXME: Isn't this racy? What if we get interrupted between getting the buffer pointer and dereferencing it?
size_t bytes_in_write_buffer() const { return m_write_buffer->size(); }
private:
void flip();
void compute_emptiness();
Vector<byte>* m_write_buffer { nullptr };
Vector<byte>* m_read_buffer { nullptr };
Vector<byte> m_buffer1;
Vector<byte> m_buffer2;
size_t m_read_buffer_index { 0 };
bool m_empty { true };
Lock m_lock;
};
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