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#include "RandomDevice.h"
#include <AK/StdLibExtras.h>
RandomDevice::RandomDevice()
: CharacterDevice(1, 8)
{
}
RandomDevice::~RandomDevice()
{
}
static dword next = 1;
#define MY_RAND_MAX 4294967295U
dword RandomDevice::random_value()
{
next = next * 1103515245 + 12345;
return next;
}
#if 0
static void mysrand(unsigned seed)
{
next = seed;
}
#endif
bool RandomDevice::can_read(Process&) const
{
return true;
}
ssize_t RandomDevice::read(Process&, byte* buffer, ssize_t size)
{
const int range = 'z' - 'a';
ssize_t nread = min(size, PAGE_SIZE);
for (ssize_t i = 0; i < nread; ++i) {
dword r = random_value() % range;
buffer[i] = (byte)('a' + r);
}
return nread;
}
ssize_t RandomDevice::write(Process&, const byte*, ssize_t size)
{
// FIXME: Use input for entropy? I guess that could be a neat feature?
return min(PAGE_SIZE, size);
}
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