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#pragma once
#include <Kernel/Devices/CharacterDevice.h>
#include <Kernel/MousePacket.h>
#include <Kernel/IRQHandler.h>
#include <AK/CircularQueue.h>
class PS2MouseDevice final : public IRQHandler, public CharacterDevice {
public:
PS2MouseDevice();
virtual ~PS2MouseDevice() override;
static PS2MouseDevice& the();
// ^CharacterDevice
virtual bool can_read(FileDescriptor&) const override;
virtual ssize_t read(FileDescriptor&, byte*, ssize_t) override;
virtual ssize_t write(FileDescriptor&, const byte*, ssize_t) override;
virtual bool can_write(FileDescriptor&) const override { return true; }
private:
// ^IRQHandler
virtual void handle_irq() override;
// ^CharacterDevice
virtual const char* class_name() const override { return "PS2MouseDevice"; }
void initialize();
void prepare_for_input();
void prepare_for_output();
void mouse_write(byte);
byte mouse_read();
void wait_then_write(byte port, byte data);
byte wait_then_read(byte port);
void parse_data_packet();
void expect_ack();
CircularQueue<MousePacket, 100> m_queue;
byte m_data_state { 0 };
byte m_data[4];
bool m_has_wheel { false };
};
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