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#pragma once
#include "CharacterDevice.h"
class FullDevice final : public CharacterDevice {
AK_MAKE_ETERNAL
public:
FullDevice();
virtual ~FullDevice() override;
private:
// ^CharacterDevice
virtual ssize_t read(FileDescriptor&, byte*, ssize_t) override;
virtual ssize_t write(FileDescriptor&, const byte*, ssize_t) override;
virtual bool can_read(FileDescriptor&) const override;
virtual bool can_write(FileDescriptor&) const override { return true; }
virtual const char* class_name() const override { return "FullDevice"; }
};
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