blob: bd8f7a03f3ed5a286976ff6f7f342a3cc718886a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
|
/*
* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Badge.h>
#include <AK/Error.h>
#include <AK/OwnPtr.h>
#include <AK/Types.h>
#include <Kernel/API/DeviceEvent.h>
#include <Kernel/API/TimePage.h>
#include <Kernel/Arch/RegisterState.h>
#include <Kernel/Devices/CharacterDevice.h>
#include <Kernel/Devices/ConsoleDevice.h>
#include <Kernel/Devices/Device.h>
#include <Kernel/Devices/DeviceControlDevice.h>
#include <Kernel/Devices/NullDevice.h>
#include <Kernel/Library/LockRefPtr.h>
#include <Kernel/Library/NonnullLockRefPtrVector.h>
#include <Kernel/UnixTypes.h>
namespace Kernel {
class DeviceManagement {
public:
DeviceManagement();
static void initialize();
static DeviceManagement& the();
void attach_null_device(NullDevice const&);
void attach_device_control_device(DeviceControlDevice const&);
bool is_console_device_attached() const { return !m_console_device.is_null(); }
void attach_console_device(ConsoleDevice const&);
Optional<DeviceEvent> dequeue_top_device_event(Badge<DeviceControlDevice>);
void after_inserting_device(Badge<Device>, Device&);
void before_device_removal(Badge<Device>, Device&);
void for_each(Function<void(Device&)>);
ErrorOr<void> try_for_each(Function<ErrorOr<void>(Device&)>);
Device* get_device(MajorNumber major, MinorNumber minor);
NullDevice const& null_device() const;
NullDevice& null_device();
ConsoleDevice const& console_device() const;
ConsoleDevice& console_device();
template<typename DeviceType, typename... Args>
static inline ErrorOr<NonnullLockRefPtr<DeviceType>> try_create_device(Args&&... args)
requires(requires(Args... args) { DeviceType::try_create(args...); })
{
auto device = TRY(DeviceType::try_create(forward<Args>(args)...));
TRY(device->after_inserting());
return device;
}
template<typename DeviceType, typename... Args>
static inline ErrorOr<NonnullLockRefPtr<DeviceType>> try_create_device(Args&&... args)
{
auto device = TRY(adopt_nonnull_lock_ref_or_enomem(new (nothrow) DeviceType(forward<Args>(args)...)));
TRY(device->after_inserting());
return device;
}
private:
LockRefPtr<NullDevice> m_null_device;
LockRefPtr<ConsoleDevice> m_console_device;
LockRefPtr<DeviceControlDevice> m_device_control_device;
// FIXME: Once we have a singleton for managing many sound cards, remove this from here
SpinlockProtected<HashMap<u64, Device*>, LockRank::None> m_devices {};
mutable Spinlock<LockRank::None> m_event_queue_lock {};
CircularQueue<DeviceEvent, 100> m_event_queue;
};
}
|