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#pragma once
#include <AK/Compiler.h>
#include <AK/Vector.h>
#include <VirtualFileSystem/CharacterDevice.h>
class Console final : public CharacterDevice {
public:
static Console& the() PURE;
Console();
virtual ~Console() override;
virtual bool hasDataAvailableForRead() const override;
virtual ssize_t read(byte* buffer, size_t size) override;
virtual ssize_t write(const byte* data, size_t size) override;
void putChar(char);
private:
void escape$H(const Vector<unsigned>&);
void escape$J(const Vector<unsigned>&);
void escape$m(const Vector<unsigned>&);
void escape$s(const Vector<unsigned>&);
void escape$u(const Vector<unsigned>&);
const byte m_rows { 25 };
const byte m_columns { 80 };
byte m_cursorRow { 0 };
byte m_cursorColumn { 0 };
byte m_savedCursorRow { 0 };
byte m_savedCursorColumn { 0 };
byte m_currentAttribute { 0x07 };
void executeEscapeSequence(byte final);
enum EscapeState {
Normal,
ExpectBracket,
ExpectParameter,
ExpectIntermediate,
ExpectFinal,
};
EscapeState m_escState { Normal };
Vector<byte> m_parameters;
Vector<byte> m_intermediates;
};
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