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#pragma once
#include <AK/Compiler.h>
#include <AK/Vector.h>
#include <VirtualFileSystem/CharacterDevice.h>
class ConsoleImplementation {
public:
virtual ~ConsoleImplementation();
virtual void onConsoleReceive(byte) = 0;
};
class Console final : public CharacterDevice {
AK_MAKE_ETERNAL
public:
static Console& the() PURE;
Console();
virtual ~Console() override;
virtual bool hasDataAvailableForRead() const override;
virtual ssize_t read(byte* buffer, size_t size) override;
virtual ssize_t write(const byte* data, size_t size) override;
void setImplementation(ConsoleImplementation* implementation) { m_implementation = implementation; }
void putChar(char);
private:
ConsoleImplementation* m_implementation { nullptr };
};
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