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#include "Console.h"
#include "IO.h"
#include "kprintf.h"
// Bytes output to 0xE9 end up on the Bochs console. It's very handy.
#define CONSOLE_OUT_TO_E9
static Console* s_the;
Console& Console::the()
{
ASSERT(s_the);
return *s_the;
}
Console::Console()
: CharacterDevice(5, 1)
{
s_the = this;
}
Console::~Console()
{
}
bool Console::hasDataAvailableForRead() const
{
return false;
}
ssize_t Console::read(byte*, size_t)
{
// FIXME: Implement reading from the console.
// Maybe we could use a ring buffer for this device?
return 0;
}
ssize_t Console::write(const byte* data, size_t size)
{
if (!size)
return 0;
if (!m_implementation)
return 0;
for (size_t i = 0; i < size; ++i)
putChar(data[i]);
return size;
}
void Console::putChar(char ch)
{
#ifdef CONSOLE_OUT_TO_E9
//if (ch != 27)
IO::out8(0xe9, ch);
#endif
if (m_implementation)
m_implementation->onConsoleReceive(ch);
}
ConsoleImplementation::~ConsoleImplementation()
{
}
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