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/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Types.h>
#include <Kernel/Arch/x86_64/ISABus/HID/PS2KeyboardDevice.h>
#include <Kernel/Debug.h>
#include <Kernel/Devices/DeviceManagement.h>
#include <Kernel/Devices/HID/Management.h>
#include <Kernel/Scheduler.h>
#include <Kernel/Sections.h>
#include <Kernel/TTY/ConsoleManagement.h>
#include <Kernel/WorkQueue.h>
namespace Kernel {
#define IRQ_KEYBOARD 1
void PS2KeyboardDevice::irq_handle_byte_read(u8 byte)
{
u8 ch = byte & 0x7f;
bool pressed = !(byte & 0x80);
m_entropy_source.add_random_event(byte);
if (byte == 0xe0) {
m_has_e0_prefix = true;
return;
}
if ((m_modifiers == (Mod_Alt | Mod_Shift) || m_modifiers == (Mod_Ctrl | Mod_Alt | Mod_Shift)) && byte == 0x58) {
// Alt+Shift+F12 pressed, dump some kernel state to the debug console.
ConsoleManagement::the().switch_to_debug();
Scheduler::dump_scheduler_state(m_modifiers == (Mod_Ctrl | Mod_Alt | Mod_Shift));
}
dbgln_if(KEYBOARD_DEBUG, "Keyboard::irq_handle_byte_read: {:#02x} {}", ch, (pressed ? "down" : "up"));
switch (ch) {
case 0x38:
if (m_has_e0_prefix)
update_modifier(Mod_AltGr, pressed);
else
update_modifier(Mod_Alt, pressed);
break;
case 0x1d:
update_modifier(Mod_Ctrl, pressed);
break;
case 0x5b:
m_left_super_pressed = pressed;
update_modifier(Mod_Super, m_left_super_pressed || m_right_super_pressed);
break;
case 0x5c:
m_right_super_pressed = pressed;
update_modifier(Mod_Super, m_left_super_pressed || m_right_super_pressed);
break;
case 0x2a:
m_left_shift_pressed = pressed;
update_modifier(Mod_Shift, m_left_shift_pressed || m_right_shift_pressed);
break;
case 0x36:
m_right_shift_pressed = pressed;
update_modifier(Mod_Shift, m_left_shift_pressed || m_right_shift_pressed);
break;
}
switch (ch) {
case I8042Response::Acknowledge:
break;
default:
if ((m_modifiers & Mod_Alt) != 0 && ch >= 2 && ch <= ConsoleManagement::s_max_virtual_consoles + 1) {
// FIXME: Do something sanely here if we can't allocate a work queue?
MUST(g_io_work->try_queue([ch]() {
ConsoleManagement::the().switch_to(ch - 0x02);
}));
}
key_state_changed(ch, pressed);
}
}
bool PS2KeyboardDevice::handle_irq(RegisterState const&)
{
// The controller will read the data and call irq_handle_byte_read
// for the appropriate device
return m_i8042_controller->irq_process_input_buffer(HIDDevice::Type::Keyboard);
}
UNMAP_AFTER_INIT ErrorOr<NonnullLockRefPtr<PS2KeyboardDevice>> PS2KeyboardDevice::try_to_initialize(I8042Controller const& ps2_controller)
{
auto keyboard_device = TRY(DeviceManagement::try_create_device<PS2KeyboardDevice>(ps2_controller));
TRY(keyboard_device->initialize());
return keyboard_device;
}
UNMAP_AFTER_INIT ErrorOr<void> PS2KeyboardDevice::initialize()
{
return m_i8042_controller->reset_device(HIDDevice::Type::Keyboard);
}
// FIXME: UNMAP_AFTER_INIT might not be correct, because in practice PS/2 devices
// are hot pluggable.
UNMAP_AFTER_INIT PS2KeyboardDevice::PS2KeyboardDevice(I8042Controller const& ps2_controller)
: IRQHandler(IRQ_KEYBOARD)
, KeyboardDevice()
, I8042Device(ps2_controller)
{
}
// FIXME: UNMAP_AFTER_INIT might not be correct, because in practice PS/2 devices
// are hot pluggable.
UNMAP_AFTER_INIT PS2KeyboardDevice::~PS2KeyboardDevice() = default;
}
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