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/*
* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Array.h>
#include <AK/Concepts.h>
#include <AK/Function.h>
#include <AK/Types.h>
#include <Kernel/Arch/x86/ASM_wrapper.h>
#include <Kernel/Arch/x86/CPUID.h>
#include <Kernel/Arch/x86/DescriptorTable.h>
#include <Kernel/Arch/x86/PageDirectory.h>
#include <Kernel/Arch/x86/TSS.h>
#include <Kernel/Forward.h>
namespace Kernel {
class ProcessorInfo;
class SchedulerPerProcessorData;
struct MemoryManagerData;
struct ProcessorMessageEntry;
#if ARCH(X86_64)
# define MSR_FS_BASE 0xc0000100
# define MSR_GS_BASE 0xc0000101
#endif
// FIXME: Find a better place for these
extern "C" void thread_context_first_enter(void);
extern "C" void exit_kernel_thread(void);
extern "C" void do_assume_context(Thread* thread, u32 flags);
struct [[gnu::aligned(16)]] FPUState
{
u8 buffer[512];
};
struct ProcessorMessage {
using CallbackFunction = Function<void()>;
enum Type {
FlushTlb,
Callback,
};
Type type;
Atomic<u32> refs;
union {
ProcessorMessage* next; // only valid while in the pool
alignas(CallbackFunction) u8 callback_storage[sizeof(CallbackFunction)];
struct {
const PageDirectory* page_directory;
u8* ptr;
size_t page_count;
} flush_tlb;
};
volatile bool async;
ProcessorMessageEntry* per_proc_entries;
CallbackFunction& callback_value()
{
return *bit_cast<CallbackFunction*>(&callback_storage);
}
void invoke_callback()
{
VERIFY(type == Type::Callback);
callback_value()();
}
};
struct ProcessorMessageEntry {
ProcessorMessageEntry* next;
ProcessorMessage* msg;
};
struct DeferredCallEntry {
using HandlerFunction = Function<void()>;
DeferredCallEntry* next;
alignas(HandlerFunction) u8 handler_storage[sizeof(HandlerFunction)];
bool was_allocated;
HandlerFunction& handler_value()
{
return *bit_cast<HandlerFunction*>(&handler_storage);
}
void invoke_handler()
{
handler_value()();
}
};
class Processor;
// Note: We only support 8 processors at most at the moment,
// so allocate 8 slots of inline capacity in the container.
using ProcessorContainer = Array<Processor*, 8>;
class Processor {
friend class ProcessorInfo;
AK_MAKE_NONCOPYABLE(Processor);
AK_MAKE_NONMOVABLE(Processor);
Processor* m_self;
DescriptorTablePointer m_gdtr;
Descriptor m_gdt[256];
u32 m_gdt_length;
u32 m_cpu;
u32 m_in_irq;
Atomic<u32, AK::MemoryOrder::memory_order_relaxed> m_in_critical;
static Atomic<u32> s_idle_cpu_mask;
TSS m_tss;
static FPUState s_clean_fpu_state;
CPUFeature m_features;
static Atomic<u32> g_total_processors;
u8 m_physical_address_bit_width;
ProcessorInfo* m_info;
MemoryManagerData* m_mm_data;
SchedulerPerProcessorData* m_scheduler_data;
Thread* m_current_thread;
Thread* m_idle_thread;
Atomic<ProcessorMessageEntry*> m_message_queue;
bool m_invoke_scheduler_async;
bool m_scheduler_initialized;
Atomic<bool> m_halt_requested;
DeferredCallEntry* m_pending_deferred_calls; // in reverse order
DeferredCallEntry* m_free_deferred_call_pool_entry;
DeferredCallEntry m_deferred_call_pool[5];
void gdt_init();
void write_raw_gdt_entry(u16 selector, u32 low, u32 high);
void write_gdt_entry(u16 selector, Descriptor& descriptor);
static ProcessorContainer& processors();
static void smp_return_to_pool(ProcessorMessage& msg);
static ProcessorMessage& smp_get_from_pool();
static void smp_cleanup_message(ProcessorMessage& msg);
bool smp_queue_message(ProcessorMessage& msg);
static void smp_unicast_message(u32 cpu, ProcessorMessage& msg, bool async);
static void smp_broadcast_message(ProcessorMessage& msg);
static void smp_broadcast_wait_sync(ProcessorMessage& msg);
static void smp_broadcast_halt();
void deferred_call_pool_init();
void deferred_call_execute_pending();
DeferredCallEntry* deferred_call_get_free();
void deferred_call_return_to_pool(DeferredCallEntry*);
void deferred_call_queue_entry(DeferredCallEntry*);
void cpu_detect();
void cpu_setup();
String features_string() const;
public:
Processor() = default;
void early_initialize(u32 cpu);
void initialize(u32 cpu);
void detect_hypervisor();
void detect_hypervisor_hyperv(CPUID const& hypervisor_leaf_range);
void idle_begin()
{
s_idle_cpu_mask.fetch_or(1u << m_cpu, AK::MemoryOrder::memory_order_relaxed);
}
void idle_end()
{
s_idle_cpu_mask.fetch_and(~(1u << m_cpu), AK::MemoryOrder::memory_order_relaxed);
}
static u32 count()
{
// NOTE: because this value never changes once all APs are booted,
// we can safely bypass loading it atomically.
return *g_total_processors.ptr();
}
ALWAYS_INLINE static void wait_check()
{
Processor::current().smp_process_pending_messages();
// TODO: pause
}
[[noreturn]] static void halt();
static void flush_entire_tlb_local()
{
write_cr3(read_cr3());
}
static void flush_tlb_local(VirtualAddress vaddr, size_t page_count);
static void flush_tlb(const PageDirectory*, VirtualAddress, size_t);
Descriptor& get_gdt_entry(u16 selector);
void flush_gdt();
const DescriptorTablePointer& get_gdtr();
static Processor& by_id(u32 cpu);
static size_t processor_count() { return processors().size(); }
template<IteratorFunction<Processor&> Callback>
static inline IterationDecision for_each(Callback callback)
{
auto& procs = processors();
size_t count = procs.size();
for (size_t i = 0; i < count; i++) {
if (callback(*procs[i]) == IterationDecision::Break)
return IterationDecision::Break;
}
return IterationDecision::Continue;
}
template<VoidFunction<Processor&> Callback>
static inline IterationDecision for_each(Callback callback)
{
auto& procs = processors();
size_t count = procs.size();
for (size_t i = 0; i < count; i++) {
if (procs[i] != nullptr)
callback(*procs[i]);
}
return IterationDecision::Continue;
}
ALWAYS_INLINE u8 physical_address_bit_width() const { return m_physical_address_bit_width; }
ALWAYS_INLINE ProcessorInfo& info() { return *m_info; }
ALWAYS_INLINE static Processor& current()
{
return *(Processor*)read_gs_ptr(__builtin_offsetof(Processor, m_self));
}
ALWAYS_INLINE static bool is_initialized()
{
return
#if ARCH(I386)
get_gs() == GDT_SELECTOR_PROC &&
#endif
read_gs_ptr(__builtin_offsetof(Processor, m_self)) != 0;
}
ALWAYS_INLINE void set_scheduler_data(SchedulerPerProcessorData& scheduler_data)
{
m_scheduler_data = &scheduler_data;
}
ALWAYS_INLINE SchedulerPerProcessorData& get_scheduler_data() const
{
return *m_scheduler_data;
}
ALWAYS_INLINE void set_mm_data(MemoryManagerData& mm_data)
{
m_mm_data = &mm_data;
}
ALWAYS_INLINE MemoryManagerData& get_mm_data() const
{
return *m_mm_data;
}
ALWAYS_INLINE void set_idle_thread(Thread& idle_thread)
{
m_idle_thread = &idle_thread;
}
ALWAYS_INLINE static Thread* current_thread()
{
// If we were to use Processor::current here, we'd have to
// disable interrupts to prevent a race where we may get pre-empted
// right after getting the Processor structure and then get moved
// to another processor, which would lead us to get the wrong thread.
// To avoid having to disable interrupts, we can just read the field
// directly in an atomic fashion, similar to Processor::current.
return (Thread*)read_gs_ptr(__builtin_offsetof(Processor, m_current_thread));
}
ALWAYS_INLINE static void set_current_thread(Thread& current_thread)
{
// See comment in Processor::current_thread
write_gs_ptr(__builtin_offsetof(Processor, m_current_thread), FlatPtr(¤t_thread));
}
ALWAYS_INLINE static Thread* idle_thread()
{
// See comment in Processor::current_thread
return (Thread*)read_gs_ptr(__builtin_offsetof(Processor, m_idle_thread));
}
ALWAYS_INLINE u32 get_id() const
{
// NOTE: This variant should only be used when iterating over all
// Processor instances, or when it's guaranteed that the thread
// cannot move to another processor in between calling Processor::current
// and Processor::get_id, or if this fact is not important.
// All other cases should use Processor::id instead!
return m_cpu;
}
ALWAYS_INLINE static u32 id()
{
// See comment in Processor::current_thread
return read_gs_ptr(__builtin_offsetof(Processor, m_cpu));
}
ALWAYS_INLINE static bool is_bootstrap_processor()
{
return Processor::id() == 0;
}
ALWAYS_INLINE u32 raise_irq()
{
return m_in_irq++;
}
ALWAYS_INLINE void restore_irq(u32 prev_irq)
{
VERIFY(prev_irq <= m_in_irq);
if (!prev_irq) {
u32 prev_critical = 0;
if (m_in_critical.compare_exchange_strong(prev_critical, 1)) {
m_in_irq = prev_irq;
deferred_call_execute_pending();
auto prev_raised = m_in_critical.exchange(prev_critical);
VERIFY(prev_raised == prev_critical + 1);
check_invoke_scheduler();
} else if (prev_critical == 0) {
check_invoke_scheduler();
}
} else {
m_in_irq = prev_irq;
}
}
ALWAYS_INLINE u32& in_irq()
{
return m_in_irq;
}
ALWAYS_INLINE void restore_in_critical(u32 critical)
{
m_in_critical = critical;
}
ALWAYS_INLINE void enter_critical(u32& prev_flags)
{
prev_flags = cpu_flags();
cli();
m_in_critical++;
}
ALWAYS_INLINE void leave_critical(u32 prev_flags)
{
cli(); // Need to prevent IRQs from interrupting us here!
VERIFY(m_in_critical > 0);
if (m_in_critical == 1) {
if (!m_in_irq) {
deferred_call_execute_pending();
VERIFY(m_in_critical == 1);
}
m_in_critical--;
if (!m_in_irq)
check_invoke_scheduler();
} else {
m_in_critical--;
}
if (prev_flags & 0x200)
sti();
else
cli();
}
ALWAYS_INLINE u32 clear_critical(u32& prev_flags, bool enable_interrupts)
{
prev_flags = cpu_flags();
u32 prev_crit = m_in_critical.exchange(0, AK::MemoryOrder::memory_order_acquire);
if (!m_in_irq)
check_invoke_scheduler();
if (enable_interrupts)
sti();
return prev_crit;
}
ALWAYS_INLINE void restore_critical(u32 prev_crit, u32 prev_flags)
{
m_in_critical.store(prev_crit, AK::MemoryOrder::memory_order_release);
VERIFY(!prev_crit || !(prev_flags & 0x200));
if (prev_flags & 0x200)
sti();
else
cli();
}
ALWAYS_INLINE u32 in_critical() { return m_in_critical.load(); }
ALWAYS_INLINE const FPUState& clean_fpu_state() const
{
return s_clean_fpu_state;
}
static void smp_enable();
bool smp_process_pending_messages();
static void smp_broadcast(Function<void()>, bool async);
static void smp_unicast(u32 cpu, Function<void()>, bool async);
static void smp_broadcast_flush_tlb(const PageDirectory*, VirtualAddress, size_t);
static u32 smp_wake_n_idle_processors(u32 wake_count);
static void deferred_call_queue(Function<void()> callback);
ALWAYS_INLINE bool has_feature(CPUFeature f) const
{
return (static_cast<u32>(m_features) & static_cast<u32>(f)) != 0;
}
void check_invoke_scheduler();
void invoke_scheduler_async() { m_invoke_scheduler_async = true; }
void enter_trap(TrapFrame& trap, bool raise_irq);
void exit_trap(TrapFrame& trap);
[[noreturn]] void initialize_context_switching(Thread& initial_thread);
NEVER_INLINE void switch_context(Thread*& from_thread, Thread*& to_thread);
[[noreturn]] static void assume_context(Thread& thread, FlatPtr flags);
FlatPtr init_context(Thread& thread, bool leave_crit);
static Vector<FlatPtr> capture_stack_trace(Thread& thread, size_t max_frames = 0);
String platform_string() const;
};
}
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