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/*
 * Copyright (c) 2018-2021, James Mintram <me@jamesrm.com>
 *
 * SPDX-License-Identifier: BSD-2-Clause
 */

#pragma once

#include <AK/Array.h>
#include <AK/Concepts.h>
#include <AK/Function.h>
#include <AK/Types.h>

namespace Kernel {

class Thread;

//FIXME This needs to go behind some sort of platform abstraction
//      it is used between Thread and Processor.
struct [[gnu::aligned(16)]] FPUState
{
    u8 buffer[512];
};

class Processor {
public:
    void set_specific(ProcessorSpecificDataID /*specific_id*/, void* /*ptr*/) { }
    template<typename T>
    T* get_specific() { return 0; }

    ALWAYS_INLINE static void pause() { }
    ALWAYS_INLINE static void wait_check() { }

    ALWAYS_INLINE static bool is_initialized()
    {
        return false;
    }

    ALWAYS_INLINE static u32 current_id()
    {
        return 0;
    }

    ALWAYS_INLINE static Thread* current_thread()
    {
        return 0;
    }

    ALWAYS_INLINE static FlatPtr current_in_irq()
    {
        return 0;
    }

    ALWAYS_INLINE static void enter_critical() { }
    ALWAYS_INLINE static void leave_critical() { }
    ALWAYS_INLINE static u32 in_critical()
    {
        return 0;
    }

    ALWAYS_INLINE static Processor& current() { return *((Processor*)0); }

    static void deferred_call_queue(Function<void()> /* callback */) { }

    [[noreturn]] static void halt()
    {
        for (;;) { }
    }
};

}