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/*
* Copyright (c) 2018-2021, James Mintram <me@jamesrm.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Array.h>
#include <AK/Concepts.h>
#include <AK/Function.h>
#include <AK/Types.h>
namespace Kernel {
class Thread;
//FIXME This needs to go behind some sort of platform abstraction
// it is used between Thread and Processor.
struct [[gnu::aligned(16)]] FPUState
{
u8 buffer[512];
};
class Processor {
public:
void set_specific(ProcessorSpecificDataID /*specific_id*/, void* /*ptr*/) { }
template<typename T>
T* get_specific() { return 0; }
ALWAYS_INLINE static void pause() { }
ALWAYS_INLINE static void wait_check() { }
ALWAYS_INLINE static bool is_initialized()
{
return false;
}
ALWAYS_INLINE static u32 current_id()
{
return 0;
}
ALWAYS_INLINE static Thread* current_thread()
{
return 0;
}
ALWAYS_INLINE static FlatPtr current_in_irq()
{
return 0;
}
ALWAYS_INLINE static void enter_critical() { }
ALWAYS_INLINE static void leave_critical() { }
ALWAYS_INLINE static u32 in_critical()
{
return 0;
}
ALWAYS_INLINE static Processor& current() { return *((Processor*)0); }
static void deferred_call_queue(Function<void()> /* callback */) { }
};
}
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