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#include "SnakeGame.h"
#include <LibDraw/PNGLoader.h>
#include <LibGUI/GAboutDialog.h>
#include <LibGUI/GAction.h>
#include <LibGUI/GApplication.h>
#include <LibGUI/GBoxLayout.h>
#include <LibGUI/GButton.h>
#include <LibGUI/GMenu.h>
#include <LibGUI/GMenuBar.h>
#include <LibGUI/GWindow.h>
#include <stdio.h>
int main(int argc, char** argv)
{
if (pledge("stdio rpath cpath shared_buffer unix fattr", nullptr) < 0) {
perror("pledge");
return 1;
}
GApplication app(argc, argv);
if (pledge("stdio rpath shared_buffer", nullptr) < 0) {
perror("pledge");
return 1;
}
auto window = GWindow::construct();
window->set_double_buffering_enabled(false);
window->set_title("Snake");
window->set_rect(100, 100, 320, 320);
auto game = SnakeGame::construct();
window->set_main_widget(game);
auto menubar = make<GMenuBar>();
auto app_menu = GMenu::construct("Snake");
app_menu->add_action(GAction::create("New game", { Mod_None, Key_F2 }, [&](const GAction&) {
game->reset();
}));
app_menu->add_action(GCommonActions::make_quit_action([](auto&) {
GApplication::the().quit(0);
}));
menubar->add_menu(move(app_menu));
auto help_menu = GMenu::construct("Help");
help_menu->add_action(GAction::create("About", [&](const GAction&) {
GAboutDialog::show("Snake", load_png("/res/icons/32x32/app-snake.png"), window);
}));
menubar->add_menu(move(help_menu));
app.set_menubar(move(menubar));
window->show();
window->set_icon(load_png("/res/icons/16x16/app-snake.png"));
return app.exec();
}
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