summaryrefslogtreecommitdiff
path: root/Games/Snake/main.cpp
blob: 2000cc2aa4bb77d843585b7c0377ce244f4c9a07 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
#include "SnakeGame.h"
#include <LibDraw/PNGLoader.h>
#include <LibGUI/GAction.h>
#include <LibGUI/GApplication.h>
#include <LibGUI/GBoxLayout.h>
#include <LibGUI/GButton.h>
#include <LibGUI/GMenu.h>
#include <LibGUI/GMenuBar.h>
#include <LibGUI/GWindow.h>

int main(int argc, char** argv)
{
    GApplication app(argc, argv);

    auto window = GWindow::construct();

    window->set_double_buffering_enabled(false);
    window->set_title("Snake");
    window->set_rect(100, 100, 320, 320);

    auto game = SnakeGame::construct();
    window->set_main_widget(game);

    auto menubar = make<GMenuBar>();

    auto app_menu = make<GMenu>("Snake");

    app_menu->add_action(GAction::create("New game", { Mod_None, Key_F2 }, [&](const GAction&) {
        game->reset();
    }));
    app_menu->add_action(GCommonActions::make_quit_action([](auto&) {
        GApplication::the().quit(0);
    }));

    menubar->add_menu(move(app_menu));

    auto help_menu = make<GMenu>("Help");
    help_menu->add_action(GAction::create("About", [](const GAction&) {
        dbgprintf("FIXME: Implement Help/About\n");
    }));
    menubar->add_menu(move(help_menu));

    app.set_menubar(move(menubar));

    window->show();

    window->set_icon(load_png("/res/icons/16x16/app-snake.png"));

    return app.exec();
}