blob: ac002158acbba20aec399d919d465d78d3a3397a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
|
#pragma once
#include <AK/CircularQueue.h>
#include <AK/NonnullRefPtrVector.h>
#include <LibGUI/GWidget.h>
class SnakeGame : public GWidget {
C_OBJECT(SnakeGame)
public:
virtual ~SnakeGame() override;
void reset();
private:
explicit SnakeGame(GWidget* parent = nullptr);
virtual void paint_event(GPaintEvent&) override;
virtual void keydown_event(GKeyEvent&) override;
virtual void timer_event(CTimerEvent&) override;
struct Coordinate {
int row { 0 };
int column { 0 };
bool operator==(const Coordinate& other) const
{
return row == other.row && column == other.column;
}
};
struct Velocity {
int vertical { 0 };
int horizontal { 0 };
};
void game_over();
void spawn_fruit();
bool is_available(const Coordinate&);
void queue_velocity(int v, int h);
const Velocity& last_velocity() const;
Rect cell_rect(const Coordinate&) const;
Rect score_rect() const;
Rect high_score_rect() const;
int m_rows { 20 };
int m_columns { 20 };
Velocity m_velocity { 0, 1 };
Velocity m_last_velocity { 0, 1 };
CircularQueue<Velocity, 10> m_velocity_queue;
Coordinate m_head;
Vector<Coordinate> m_tail;
Coordinate m_fruit;
int m_fruit_type { 0 };
int m_length { 0 };
unsigned m_score { 0 };
String m_score_text;
unsigned m_high_score { 0 };
String m_high_score_text;
NonnullRefPtrVector<GraphicsBitmap> m_fruit_bitmaps;
};
|