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#include "Field.h"
#include <LibCore/CConfigFile.h>
#include <LibGUI/GAction.h>
#include <LibGUI/GApplication.h>
#include <LibGUI/GBoxLayout.h>
#include <LibGUI/GButton.h>
#include <LibGUI/GLabel.h>
#include <LibGUI/GMenu.h>
#include <LibGUI/GMenuBar.h>
#include <LibGUI/GWindow.h>
int main(int argc, char** argv)
{
GApplication app(argc, argv);
auto* window = new GWindow;
window->set_should_exit_event_loop_on_close(true);
window->set_resizable(false);
window->set_title("Minesweeper");
window->set_rect(100, 100, 139, 175);
auto* widget = new GWidget;
window->set_main_widget(widget);
widget->set_layout(make<GBoxLayout>(Orientation::Vertical));
widget->layout()->set_spacing(0);
auto* container = new GWidget(widget);
container->set_fill_with_background_color(true);
container->set_size_policy(SizePolicy::Fill, SizePolicy::Fixed);
container->set_preferred_size({ 0, 36 });
container->set_layout(make<GBoxLayout>(Orientation::Horizontal));
auto* flag_icon_label = new GLabel(container);
flag_icon_label->set_icon(GraphicsBitmap::load_from_file("/res/icons/minesweeper/flag.png"));
auto* flag_label = new GLabel(container);
auto* face_button = new GButton(container);
face_button->set_button_style(ButtonStyle::CoolBar);
face_button->set_size_policy(SizePolicy::Fixed, SizePolicy::Fill);
face_button->set_preferred_size({ 36, 0 });
auto* time_icon_label = new GLabel(container);
time_icon_label->set_icon(GraphicsBitmap::load_from_file("/res/icons/minesweeper/timer.png"));
auto* time_label = new GLabel(container);
auto* field = new Field(*flag_label, *time_label, *face_button, widget);
field->on_size_changed = [&] {
auto size = field->preferred_size();
size.set_height(size.height() + container->preferred_size().height());
window->resize(size);
};
{
auto config = CConfigFile::get_for_app("Minesweeper");
bool single_chording = config->read_num_entry("Minesweeper", "SingleChording", false);
int mine_count = config->read_num_entry("Game", "MineCount", 10);
int rows = config->read_num_entry("Game", "Rows", 9);
int columns = config->read_num_entry("Game", "Columns", 9);
field->set_field_size(rows, columns, mine_count);
field->set_single_chording(single_chording);
}
auto menubar = make<GMenuBar>();
auto app_menu = make<GMenu>("Minesweeper");
RefPtr<GAction> chord_toggler_action;
chord_toggler_action = GAction::create("Single-click chording", [&](const GAction&) {
bool toggled = !field->is_single_chording();
field->set_single_chording(toggled);
chord_toggler_action->set_checked(toggled);
});
chord_toggler_action->set_checkable(true);
chord_toggler_action->set_checked(field->is_single_chording());
app_menu->add_action(*chord_toggler_action);
app_menu->add_separator();
app_menu->add_action(GAction::create("Quit", { Mod_Alt, Key_F4 }, [](const GAction&) {
GApplication::the().quit(0);
return;
}));
menubar->add_menu(move(app_menu));
auto game_menu = make<GMenu>("Game");
game_menu->add_action(GAction::create("New game", { Mod_None, Key_F2 }, [field](const GAction&) {
field->reset();
}));
game_menu->add_separator();
game_menu->add_action(GAction::create("Beginner", { Mod_Ctrl, Key_B }, [field](const GAction&) {
field->set_field_size(9, 9, 10);
}));
game_menu->add_action(GAction::create("Intermediate", { Mod_Ctrl, Key_I }, [field](const GAction&) {
field->set_field_size(16, 16, 40);
}));
game_menu->add_action(GAction::create("Expert", { Mod_Ctrl, Key_E }, [field](const GAction&) {
field->set_field_size(16, 30, 99);
}));
game_menu->add_action(GAction::create("Madwoman", { Mod_Ctrl, Key_M }, [field](const GAction&) {
field->set_field_size(32, 60, 350);
}));
menubar->add_menu(move(game_menu));
auto help_menu = make<GMenu>("Help");
help_menu->add_action(GAction::create("About", [](const GAction&) {
dbgprintf("FIXME: Implement Help/About\n");
}));
menubar->add_menu(move(help_menu));
app.set_menubar(move(menubar));
window->show();
window->set_icon_path("/res/icons/minesweeper/mine.png");
return app.exec();
}
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