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#include "Field.h"
#include <LibCore/CConfigFile.h>
#include <LibDraw/PNGLoader.h>
#include <LibGUI/GAction.h>
#include <LibGUI/GApplication.h>
#include <LibGUI/GBoxLayout.h>
#include <LibGUI/GButton.h>
#include <LibGUI/GLabel.h>
#include <LibGUI/GMenu.h>
#include <LibGUI/GMenuBar.h>
#include <LibGUI/GWindow.h>
int main(int argc, char** argv)
{
GApplication app(argc, argv);
auto window = GWindow::construct();
window->set_resizable(false);
window->set_title("Minesweeper");
window->set_rect(100, 100, 139, 175);
auto widget = GWidget::construct();
window->set_main_widget(widget);
widget->set_layout(make<GBoxLayout>(Orientation::Vertical));
widget->layout()->set_spacing(0);
auto container = GWidget::construct(widget);
container->set_fill_with_background_color(true);
container->set_size_policy(SizePolicy::Fill, SizePolicy::Fixed);
container->set_preferred_size(0, 36);
container->set_layout(make<GBoxLayout>(Orientation::Horizontal));
auto flag_icon_label = GLabel::construct(container);
flag_icon_label->set_icon(GraphicsBitmap::load_from_file("/res/icons/minesweeper/flag.png"));
auto flag_label = GLabel::construct(container);
auto* face_button = new GButton(container);
face_button->set_button_style(ButtonStyle::CoolBar);
face_button->set_size_policy(SizePolicy::Fixed, SizePolicy::Fill);
face_button->set_preferred_size(36, 0);
auto time_icon_label = GLabel::construct(container);
time_icon_label->set_icon(GraphicsBitmap::load_from_file("/res/icons/minesweeper/timer.png"));
auto time_label = GLabel::construct(container);
auto* field = new Field(*flag_label, *time_label, *face_button, widget, [&](Size size) {
size.set_height(size.height() + container->preferred_size().height());
window->resize(size);
});
auto menubar = make<GMenuBar>();
auto app_menu = make<GMenu>("Minesweeper");
app_menu->add_action(GAction::create("New game", { Mod_None, Key_F2 }, [field](const GAction&) {
field->reset();
}));
app_menu->add_separator();
NonnullRefPtr<GAction> chord_toggler_action = GAction::create("Single-click chording", [&](const GAction&) {
bool toggled = !field->is_single_chording();
field->set_single_chording(toggled);
chord_toggler_action->set_checked(toggled);
});
chord_toggler_action->set_checkable(true);
chord_toggler_action->set_checked(field->is_single_chording());
app_menu->add_action(*chord_toggler_action);
app_menu->add_separator();
app_menu->add_action(GCommonActions::make_quit_action([](auto&) {
GApplication::the().quit(0);
return;
}));
menubar->add_menu(move(app_menu));
auto difficulty_menu = make<GMenu>("Difficulty");
difficulty_menu->add_action(GAction::create("Beginner", { Mod_Ctrl, Key_B }, [field](const GAction&) {
field->set_field_size(9, 9, 10);
}));
difficulty_menu->add_action(GAction::create("Intermediate", { Mod_Ctrl, Key_I }, [field](const GAction&) {
field->set_field_size(16, 16, 40);
}));
difficulty_menu->add_action(GAction::create("Expert", { Mod_Ctrl, Key_E }, [field](const GAction&) {
field->set_field_size(16, 30, 99);
}));
difficulty_menu->add_action(GAction::create("Madwoman", { Mod_Ctrl, Key_M }, [field](const GAction&) {
field->set_field_size(32, 60, 350);
}));
menubar->add_menu(move(difficulty_menu));
auto help_menu = make<GMenu>("Help");
help_menu->add_action(GAction::create("About", [](const GAction&) {
dbgprintf("FIXME: Implement Help/About\n");
}));
menubar->add_menu(move(help_menu));
app.set_menubar(move(menubar));
window->show();
window->set_icon(load_png("/res/icons/minesweeper/mine.png"));
return app.exec();
}
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