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#pragma once
#include <LibGUI/GFrame.h>
#include <LibCore/CTimer.h>
class SquareButton;
class GButton;
class GLabel;
struct Square {
bool is_swept { false };
bool has_mine { false };
bool has_flag { false };
int row { 0 };
int column { 0 };
int number { 0 };
SquareButton* button { nullptr };
GLabel* label { nullptr };
};
class Field final : public GFrame {
public:
Field(GLabel& flag_label, GLabel& time_label, GButton& face_button, GWidget* parent);
virtual ~Field() override;
int rows() const { return m_rows; }
int columns() const { return m_columns; }
int mine_count() const { return m_mine_count; }
int square_size() const { return 15; }
void reset();
private:
void on_square_clicked(Square&);
void on_square_right_clicked(Square&);
void game_over();
void win();
void reveal_mines();
Square& square(int row, int column) { return m_squares[row * columns() + column]; }
const Square& square(int row, int column) const { return m_squares[row * columns() + column]; }
void flood_fill(Square&);
template<typename Callback> void for_each_neighbor_of(const Square&, Callback);
enum class Face { Default, Good, Bad };
void set_face(Face);
int m_rows { 9 };
int m_columns { 9 };
int m_mine_count { 10 };
int m_unswept_empties { 0 };
Vector<Square> m_squares;
RetainPtr<GraphicsBitmap> m_mine_bitmap;
RetainPtr<GraphicsBitmap> m_flag_bitmap;
RetainPtr<GraphicsBitmap> m_number_bitmap[8];
GButton& m_face_button;
GLabel& m_flag_label;
GLabel& m_time_label;
CTimer m_timer;
int m_seconds_elapsed { 0 };
int m_flags_left { 0 };
Face m_face { Face::Default };
};
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