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/*
* Copyright (c) 2020, the SerenityOS developers.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "PromotionDialog.h"
#include <LibGUI/BoxLayout.h>
#include <LibGUI/Button.h>
#include <LibGUI/Frame.h>
PromotionDialog::PromotionDialog(ChessWidget& chess_widget)
: Dialog(chess_widget.window())
, m_selected_piece(Chess::Type::None)
{
set_title("Choose piece to promote to");
resize(70 * 4, 70);
auto& main_widget = set_main_widget<GUI::Frame>();
main_widget.set_frame_shape(Gfx::FrameShape::Container);
main_widget.set_fill_with_background_color(true);
main_widget.set_layout<GUI::HorizontalBoxLayout>();
for (auto& type : Vector({ Chess::Type::Queen, Chess::Type::Knight, Chess::Type::Rook, Chess::Type::Bishop })) {
auto& button = main_widget.add<GUI::Button>("");
button.set_icon(chess_widget.get_piece_graphic({ chess_widget.board().turn(), type }));
button.on_click = [this, type](auto) {
m_selected_piece = type;
done(ExecOK);
};
}
}
void PromotionDialog::event(Core::Event& event)
{
Dialog::event(event);
}
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