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path: root/Games/Breakout/main.cpp
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/*
 * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice, this
 *    list of conditions and the following disclaimer.
 *
 * 2. Redistributions in binary form must reproduce the above copyright notice,
 *    this list of conditions and the following disclaimer in the documentation
 *    and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "Game.h"
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/MenuBar.h>
#include <LibGUI/Window.h>
#include <LibGfx/Bitmap.h>

int main(int argc, char** argv)
{
    if (pledge("stdio rpath wpath cpath shared_buffer accept unix fattr", nullptr) < 0) {
        perror("pledge");
        return 1;
    }

    auto app = GUI::Application::construct(argc, argv);

    if (pledge("stdio rpath shared_buffer", nullptr) < 0) {
        perror("pledge");
        return 1;
    }

    if (unveil("/res", "r") < 0) {
        perror("unveil");
        return 1;
    }

    if (unveil(nullptr, nullptr) < 0) {
        perror("unveil");
        return 1;
    }

    auto window = GUI::Window::construct();
    window->resize(Breakout::Game::game_width, Breakout::Game::game_height);
    window->set_resizable(false);
    window->set_double_buffering_enabled(false);
    window->set_title("Breakout");
    auto app_icon = GUI::Icon::default_icon("app-breakout");
    window->set_icon(app_icon.bitmap_for_size(16));
    auto& game = window->set_main_widget<Breakout::Game>();
    window->show();

    auto menubar = GUI::MenuBar::construct();

    auto& app_menu = menubar->add_menu("Breakout");
    app_menu.add_action(GUI::Action::create_checkable("Pause", { {}, Key_P }, [&](auto& action) {
        game.set_paused(action.is_checked());
        return;
    }));

    app_menu.add_separator();

    app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
        GUI::Application::the()->quit();
        return;
    }));

    auto& help_menu = menubar->add_menu("Help");
    help_menu.add_action(GUI::CommonActions::make_about_action("Breakout", app_icon, window));

    app->set_menubar(move(menubar));

    return app->exec();
}