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/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "SimpleRegion.h"
#include <string.h>
namespace UserspaceEmulator {
SimpleRegion::SimpleRegion(u32 base, u32 size)
: Region(base, size)
{
m_data = (u8*)calloc(1, size);
m_shadow_data = (u8*)malloc(size);
memset(m_shadow_data, 1, size);
}
SimpleRegion::~SimpleRegion()
{
free(m_shadow_data);
free(m_data);
}
ValueWithShadow<u8> SimpleRegion::read8(FlatPtr offset)
{
ASSERT(offset < size());
return { *reinterpret_cast<const u8*>(m_data + offset), *reinterpret_cast<const u8*>(m_shadow_data + offset) };
}
ValueWithShadow<u16> SimpleRegion::read16(u32 offset)
{
ASSERT(offset + 1 < size());
return { *reinterpret_cast<const u16*>(m_data + offset), *reinterpret_cast<const u16*>(m_shadow_data + offset) };
}
ValueWithShadow<u32> SimpleRegion::read32(u32 offset)
{
ASSERT(offset + 3 < size());
return { *reinterpret_cast<const u32*>(m_data + offset), *reinterpret_cast<const u32*>(m_shadow_data + offset) };
}
ValueWithShadow<u64> SimpleRegion::read64(u32 offset)
{
ASSERT(offset + 7 < size());
return { *reinterpret_cast<const u64*>(m_data + offset), *reinterpret_cast<const u64*>(m_shadow_data + offset) };
}
void SimpleRegion::write8(u32 offset, ValueWithShadow<u8> value)
{
ASSERT(offset < size());
*reinterpret_cast<u8*>(m_data + offset) = value.value();
*reinterpret_cast<u8*>(m_shadow_data + offset) = value.shadow();
}
void SimpleRegion::write16(u32 offset, ValueWithShadow<u16> value)
{
ASSERT(offset + 1 < size());
*reinterpret_cast<u16*>(m_data + offset) = value.value();
*reinterpret_cast<u16*>(m_shadow_data + offset) = value.shadow();
}
void SimpleRegion::write32(u32 offset, ValueWithShadow<u32> value)
{
ASSERT(offset + 3 < size());
*reinterpret_cast<u32*>(m_data + offset) = value.value();
*reinterpret_cast<u32*>(m_shadow_data + offset) = value.shadow();
}
void SimpleRegion::write64(u32 offset, ValueWithShadow<u64> value)
{
ASSERT(offset + 7 < size());
*reinterpret_cast<u64*>(m_data + offset) = value.value();
*reinterpret_cast<u64*>(m_shadow_data + offset) = value.shadow();
}
u8* SimpleRegion::cacheable_ptr(u32 offset)
{
return m_data + offset;
}
}
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