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/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "WindowIdentifier.h"
#include <AK/String.h>
#include <AK/HashMap.h>
#include <LibGUI/Button.h>
#include <LibGfx/Rect.h>
class Window {
public:
explicit Window(const WindowIdentifier& identifier)
: m_identifier(identifier)
{
}
~Window()
{
if (m_button)
m_button->remove_from_parent();
}
WindowIdentifier identifier() const { return m_identifier; }
String title() const { return m_title; }
void set_title(const String& title) { m_title = title; }
Gfx::Rect rect() const { return m_rect; }
void set_rect(const Gfx::Rect& rect) { m_rect = rect; }
GUI::Button* button() { return m_button; }
void set_button(GUI::Button* button) { m_button = button; }
void set_active(bool active) { m_active = active; }
bool is_active() const { return m_active; }
void set_minimized(bool minimized) { m_minimized = minimized; }
bool is_minimized() const { return m_minimized; }
const Gfx::Bitmap* icon() const { return m_icon.ptr(); }
private:
WindowIdentifier m_identifier;
String m_title;
Gfx::Rect m_rect;
RefPtr<GUI::Button> m_button;
RefPtr<Gfx::Bitmap> m_icon;
bool m_active { false };
bool m_minimized { false };
};
class WindowList {
public:
static WindowList& the();
template<typename Callback>
void for_each_window(Callback callback)
{
for (auto& it : m_windows)
callback(*it.value);
}
Window* window(const WindowIdentifier&);
Window& ensure_window(const WindowIdentifier&);
void remove_window(const WindowIdentifier&);
Function<NonnullRefPtr<GUI::Button>(const WindowIdentifier&)> aid_create_button;
private:
HashMap<WindowIdentifier, NonnullOwnPtr<Window>> m_windows;
};
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