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#include "WindowList.h"
#include <LibGUI/GWindowServerConnection.h>
WindowList& WindowList::the()
{
static WindowList* s_the;
if (!s_the)
s_the = new WindowList;
return *s_the;
}
Window* WindowList::window(const WindowIdentifier& identifier)
{
auto it = m_windows.find(identifier);
if (it != m_windows.end())
return it->value;
return nullptr;
}
Window& WindowList::ensure_window(const WindowIdentifier& identifier)
{
auto it = m_windows.find(identifier);
if (it != m_windows.end())
return *it->value;
auto window = make<Window>(identifier);
window->set_button(aid_create_button(identifier));
window->button()->on_click = [window = window.ptr(), identifier](auto&) {
if (window->is_minimized() || !window->is_active()) {
GWindowServerConnection::the().post_message(WindowServer::WM_SetActiveWindow(identifier.client_id(), identifier.window_id()));
} else {
GWindowServerConnection::the().post_message(WindowServer::WM_SetWindowMinimized(identifier.client_id(), identifier.window_id(), true));
}
};
auto& window_ref = *window;
m_windows.set(identifier, move(window));
return window_ref;
}
void WindowList::remove_window(const WindowIdentifier& identifier)
{
m_windows.remove(identifier);
}
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