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#pragma once
#include <AK/AKString.h>
#include <AK/HashMap.h>
#include <AK/Vector.h>
#include <LibGUI/GModel.h>
#include <unistd.h>
class GraphWidget;
class ProcessModel final : public GModel {
public:
enum Column {
Icon = 0,
Name,
CPU,
State,
Priority,
User,
PID,
Virtual,
Physical,
Syscalls,
__Count
};
static NonnullRefPtr<ProcessModel> create(GraphWidget& graph) { return adopt(*new ProcessModel(graph)); }
virtual ~ProcessModel() override;
virtual int row_count(const GModelIndex&) const override;
virtual int column_count(const GModelIndex&) const override;
virtual String column_name(int column) const override;
virtual ColumnMetadata column_metadata(int column) const override;
virtual GVariant data(const GModelIndex&, Role = Role::Display) const override;
virtual void update() override;
private:
explicit ProcessModel(GraphWidget&);
GraphWidget& m_graph;
struct ProcessState {
pid_t pid;
unsigned times_scheduled;
String name;
String state;
String user;
String priority;
size_t amount_virtual;
size_t amount_resident;
unsigned syscall_count;
float cpu_percent;
int icon_id;
};
struct Process {
ProcessState current_state;
ProcessState previous_state;
};
HashMap<uid_t, String> m_usernames;
HashMap<pid_t, NonnullOwnPtr<Process>> m_processes;
Vector<pid_t> m_pids;
RefPtr<GraphicsBitmap> m_generic_process_icon;
RefPtr<GraphicsBitmap> m_high_priority_icon;
RefPtr<GraphicsBitmap> m_low_priority_icon;
RefPtr<GraphicsBitmap> m_normal_priority_icon;
};
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