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#pragma once
#include <AK/String.h>
#include <AK/Vector.h>
#include <LibGUI/GModel.h>
class DevicesModel final : public GModel {
public:
enum Column {
Device = 0,
Major,
Minor,
ClassName,
Type,
__Count
};
virtual ~DevicesModel() override;
static NonnullRefPtr<DevicesModel> create();
virtual int row_count(const GModelIndex&) const override;
virtual int column_count(const GModelIndex&) const override;
virtual String column_name(int column) const override;
virtual ColumnMetadata column_metadata(int column) const override;
virtual GVariant data(const GModelIndex&, Role = Role::Display) const override;
virtual void update() override;
private:
DevicesModel();
struct DeviceInfo {
String path;
unsigned major;
unsigned minor;
String class_name;
enum Type {
Block,
Character
};
Type type;
};
Vector<DeviceInfo> m_devices;
};
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