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#include "Music.h"
#include "PianoWidget.h"
#include <LibAudio/AClientConnection.h>
#include <LibCore/CFile.h>
#include <LibDraw/PNGLoader.h>
#include <LibGUI/GAction.h>
#include <LibGUI/GApplication.h>
#include <LibGUI/GEventLoop.h>
#include <LibGUI/GMenu.h>
#include <LibGUI/GMenuBar.h>
#include <LibGUI/GWindow.h>
#include <LibThread/Thread.h>
int main(int argc, char** argv)
{
GApplication app(argc, argv);
AClientConnection audio_connection;
audio_connection.handshake();
auto window = GWindow::construct();
window->set_title("Piano");
window->set_rect(100, 100, 512, 512);
auto piano_widget = PianoWidget::construct();
window->set_main_widget(piano_widget);
window->show();
window->set_icon(load_png("/res/icons/16x16/app-piano.png"));
LibThread::Thread sound_thread([piano_widget = piano_widget.ptr()] {
auto audio = CFile::construct("/dev/audio");
if (!audio->open(CIODevice::WriteOnly)) {
dbgprintf("Can't open audio device: %s", audio->error_string());
return 1;
}
for (;;) {
u8 buffer[4096];
piano_widget->fill_audio_buffer(buffer, sizeof(buffer));
audio->write(buffer, sizeof(buffer));
GEventLoop::current().post_event(*piano_widget, make<CCustomEvent>(0));
GEventLoop::wake();
}
});
sound_thread.start();
auto menubar = make<GMenuBar>();
auto app_menu = make<GMenu>("Piano");
app_menu->add_action(GCommonActions::make_quit_action([](auto&) {
GApplication::the().quit(0);
return;
}));
menubar->add_menu(move(app_menu));
app.set_menubar(move(menubar));
return app.exec();
}
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