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/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2019-2020, William McPherson <willmcpherson2@gmail.com>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "Music.h"
#include <LibGUI/GWidget.h>
class AudioEngine;
class WaveWidget;
class RollWidget;
class KeysWidget;
class KnobsWidget;
class MainWidget final : public GUI::Widget {
C_OBJECT(MainWidget)
public:
virtual ~MainWidget() override;
void set_octave_and_ensure_note_change(Direction);
private:
explicit MainWidget(AudioEngine&);
virtual void keydown_event(GUI::KeyEvent&) override;
virtual void keyup_event(GUI::KeyEvent&) override;
virtual void custom_event(Core::CustomEvent&) override;
void note_key_action(int key_code, Switch);
void special_key_action(int key_code);
AudioEngine& m_audio_engine;
RefPtr<WaveWidget> m_wave_widget;
RefPtr<RollWidget> m_roll_widget;
RefPtr<GUI::Widget> m_keys_and_knobs_container;
RefPtr<KeysWidget> m_keys_widget;
RefPtr<KnobsWidget> m_knobs_widget;
bool m_keys_pressed[key_code_count] { false };
};
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